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Information art, which is also known as informatism or data art, is an art form that is inspired by and principally incorporates , , information technology, artificial intelligence, and related data-driven fields. The information revolution has resulted in over-abundant data that are critical in a wide range of areas, from to healthcare systems. Related to , and new media art, informatism considers this new technological, economical, and cultural , such that artworks may provide social commentaries, synthesize multiple disciplines, and develop new aesthetics.

(2026). 9780262731584, The MIT Press. .
Realization of information art often take, although not necessarily, interdisciplinary and multidisciplinary approaches incorporating , , , , and others.Edward A. Shanken has argued that little scholarship has explored the relationship between technology and . He also claimed that there was an art-historical impetus to artificially distinguish information art from conceptual art. Edward A. Shanken, 'Art in the Information Age: Technology and Conceptual Art,' in (ed.), Conceptual Art: Theory, Myth and Practice Cambridge: Cambridge University Press, 2004. Furthermore, physical and virtual installations involving informatism often provide human-computer interaction that artistic contents based on the processing of large amounts of data.See Art, Time and Technology: Histories of the Disappearing Body (Berg, 2005). This text concerns artistic and theoretical responses to the increasing speed of technological development and operation, especially in terms of draws on the ideas of , , Jean-François Lyotard and André Leroi-Gourhan, and looks at the work of , Vincent van Gogh and , among others.


Background
Information art has a long history as visualization of qualitative and quantitative data forms a foundation in science, technology, and governance. Information design and , which has existed before computing and the Internet, are closely connected with this new emergent art movement.
(2001). 9780961392147, Graphics Press. .
(1983). 9780961392116, Graphics Press. .
An early example of informatism the 1970 exhibition organized called "Information" at the Museum of Modern Art in New York City (curated by ). This is the time when has emerged as a leading tendency in the and internationally.See Lucy R. Lippard, Six Years: the Dematerialization of the Art Object From 1966 to 1972 (1973. Berkeley: University of California Press, 1997). At the same time arose the activities of Experiments in Art and Technology known as E.A.T.E.A.T. followed from the event Nine Evenings: Theatre and Engineering, organised by Robert Rauschenberg and Billy Klüver at the Armoury Building, New York City, 13–22 October 1966 to promote the collaboration between artists and engineers. They also organised the Pepsi Pavilion at the World's Fair, , in 1970. For a detailed discussion of the project see Bijvoet, Art as Inquiry, ch. 2.


Contemporary practices
Information art are manifested using a variety of data sources such as , data, clips, results, , network signals, and others. Often, such data are transformed, analyzed, and interpreted in order to convey concepts and develop aesthetics. When dealing with , artists may use and to seek meaningful patterns that drive audio, visual, and other forms of representations. Recently, informatism is used in interactive and installations that are often dynamically linked with data and analytical pipelines.


See also

Examples


Related subjects


Further reading
  • Alan Liu (2004). "The Laws of Cool: Knowledge Work and the Culture of Information", University of Chicago Press
  • Kenneth R. Allan, "Understanding Information," in (ed.), Conceptual Art, Theory, Myth, and Practice (Cambridge: Cambridge University Press, 2004), 144-68.
  • (2003). Telematic Embrace. (Edward A. Shanken, ed.) Berkeley: University of California Press.
  • Barreto, Ricardo and Perissinotto, Paula “the_culture_of_immanence”, in Internet Art. Ricardo Barreto e Paula Perissinotto (orgs.). São Paulo, IMESP, 2002. .
  • , (1970) Beyond Modern Sculpture: The Effects of Science and Technology on the Sculpture of this Century (New York: George Braziller Inc.
  • Bullivant, Lucy (2007). 4dsocial: Interactive Design Environments (Architectural Design). London: John Wiley & Sons.
  • Bullivant, Lucy (2006). Responsive Environments: architecture, art and design (V&A Contemporary). London:Victoria and Albert Museum.
  • Bullivant, Lucy (2005). 4dspace: Interactive Architecture (Architectural Design). London: John Wiley & Sons.
  • , Virtual Art, from Illusion to Immersion, MIT Press/Leonardo Book Series (Leonardo/ISAST), 2004, pp. 237–240,
  • Paul, Christiane (2003). (World of Art series). London: Thames & Hudson.
  • and Shaw, Jeffrey, Future Cinema, MIT Press 2003, pp. 472,572-581,
  • Wilson, Steve Information Arts: Intersections of Art, Science and Technology Information Arts: Intersections of Art, Science, and Technology, MIT Press/Leonardo Book Series (Leonardo/ISAST)
  • Kynaston McShine, "INFORMATION", New York, Museum of Modern Art., 1970, First Edition. ISBN LC 71-100683
  • , 'Systems Esthetics,' (September, 1968); reprinted in Donna de Salvo (ed.), Open Systems: Rethinking Art C. 1970 (London: Tate Publishing, 2005)
  • Edward A. Shanken, 'Art in the Information Age: Technology and Conceptual Art,' in (ed.), Conceptual Art: Theory, Myth and Practice (Cambridge: Cambridge University Press, 2004).
  • Marga Bijvoet, (1997) Art as Inquiry: Toward New Collaborations Between Art & Science, Oxford: Peter Lang
  • (1993) Art of the Electronic Age, Thames and Hudson Ltd., London, and Harry N. Abrams Inc, New York,
  • Pavilion: Experiments in Art and Technology. Klüver, Billy, J. Martin, B. Rose (eds). New York: E. P. Dutton, 1972
  • , 'Intermedia' (1966), reprinted in Donna De Salvo (ed.), Open Systems Rethinking Art c. 1970 (London: Tate Publishing, 2005)
  • Nicolas Bourriaud, Relational Aesthetics (Dijon: Les Presses du Réel, 2002, orig. 1997)
  • Digital Culture (Reaktion, 2002)


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